At Teachley, we take research seriously (it’s in our tagline, after all). Our products are backed by grant funding from the U.S. Department of Education, Institute of Education Sciences (IES), the National Science Foundation (NSF), and the National Institutes of Health (NIH). We conduct ongoing research to evaluate the effectiveness of our program in improving students’ mathematical abilities.
Fractions Boost Intervention Curriculum Research
With support from the National Institutes of Health, Teachley partnered with the Success for All Foundation to develop Fractions Boost Intervention, a set of core curriculum units covering the fractions domain for grades three and four. The curriculum combines games, collaboration, and an inquiry approach to make learning more interactive and engaging, while promoting deeper learning of content.
Market Bay Research
Teachley Market Bay is an immersive 3D world that teaches place value, multi-digit operations and number sense. Students buy and sell in the marketplace, collect coins, craft furniture, mix paint, and visit friends, all while doing math. The game was developed with funding from the National Institutes for Health (R44GM130197) because early math learning helps prepare students for STEM and health careers.
Fractions Problem-Solving Research
Understanding fractions is one of the most important gateway skills to being successful in higher-level math courses. That’s why Teachley recently partnered with HITN Learning, a division of the Hispanic Telecommunications and Information Network, to help kids, especially children in under-resourced communities, better connect with and engage more meaningfully with fractions.
Teachley Fractions Research
Teachley Formative Assessment Research
Teachley Numbers Research
Teachley Operations is a suite of math games that use visual models of addition and multiplication strategies to promote fact fluency and deep conceptual understanding. In this study, K-4th grade students were randomly assigned to play Teachley’s strategy-focused games or drill-based games, for 4 weeks.